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Home/Categories/AI & Machine Learning/Openspline
icon of Openspline

Openspline

Open source alternative to HeyGen LiveAvatar, Tavus, Simli, Beyond Presence, HeyGen and D-ID

  • 261 stars
  • MIT
  • Active this week
  • Last commit 1 day ago

Last verified Oct 21, 2026

Build synchronized talking-avatar video into voice AI agents using Python or Node, MIT-licensed and self-hosted on NVIDIA GPUs or Openspline Cloud.

Visit websiteGitHub261 starsDeploy on Hostinger
Openspline homepage: Turn any photo into an interactive, talking avatar
TL;DR

Openspline is an MIT-licensed SDK that adds a synchronized talking-avatar face to any voice AI agent in five lines of Python or Node.js code. It replaces paid per-session APIs like HeyGen and Tavus by streaming real-time lip-synced video from a portrait image and PCM audio over WebRTC. Self-hosting runs on any NVIDIA GPU under Linux or WSL2; Openspline Cloud handles teams without GPU hardware. Best for developers building voice agents who need avatar output without switching voice providers.

Read the full breakdownHide the full breakdownWho it is for, how it works, trade-offs, the quick start and the FAQ
who it's for

Who Openspline is for#

AI engineers adding avatar output to an existing voice agent

Openspline connects to running OpenAI Realtime, LiveKit, Gemini Live, or ElevenLabs sessions via a provider-specific connector. The agent keeps its existing voice, tools, and prompts; Openspline intercepts the audio and returns a viewer URL for the synchronized video. No changes to the upstream agent architecture are required.

Skip if:

Your agent uses a voice provider without a built-in connector and your team cannot implement a custom async PCM audio iterator. The custom connector path requires hands-on understanding of async audio streaming.

Teams building face-to-face AI customer support or onboarding agents

A portrait image plus an existing support voice agent is enough to run a live-avatar customer interaction. Openspline Cloud handles GPU infrastructure, reducing setup to creating an avatar in the browser dashboard and embedding the viewer URL. The website shows a working support demo (Meera).

Skip if:

Your support deployment runs on a CPU-only server and your team cannot manage a separate GPU service or use Openspline Cloud.

Developers building AI tutors, coaches, or interview practice tools

The project demos include a tutoring avatar (Professor Nikolaev) and an interview practice partner (Lisa). These use cases benefit from a face-to-face feel. Openspline adds the avatar layer without requiring a video production setup or a separate streaming infrastructure.

Skip if:

Your tutoring product serves learners in bandwidth-constrained environments where sustained real-time WebRTC video streams are unreliable.

Privacy-conscious deployments needing on-premises avatar inference

Managed avatar APIs like HeyGen and D-ID process audio and generate video on their servers. Openspline's self-hosted path keeps all audio and video generation on the developer's own infrastructure, useful for healthcare, legal, or enterprise deployments with data residency or audit requirements.

Skip if:

Your infrastructure does not include an NVIDIA GPU and you cannot provision one. Without qualifying GPU hardware, the only option is Openspline Cloud, which processes data remotely.

the problem

The problem it solves#

Voice AI agents built on OpenAI Realtime, LiveKit, Gemini Live, or ElevenLabs respond naturally, but they appear as nothing more than a chat bubble or an audio waveform. Adding a face to a conversational agent requires a lip-sync inference model, a real-time streaming server, a WebRTC player, and connectors for every voice provider in use. Most development teams either skip the avatar entirely or pay a per-session fee to a managed API like HeyGen or Tavus, accepting vendor lock-in and per-minute costs that grow with usage.

The harder part is integration: managed avatar APIs own the audio playback path, which means wrapping them around an existing voice agent often duplicates the speaker output and breaks interruption handling. Teams end up rewriting parts of their agent architecture just to add a face to a conversation.

how Openspline solves it

How it solves it#

Five-line SDK integration

Pass a portrait image and your agent's PCM audio to the Openspline server; it returns a synchronized talking-head video URL in real time. Python and Node.js SDKs wrap the protocol with async context managers. No changes to existing prompts, tools, or voice providers are required.

Native connectors for major voice providers

Pre-built adapters for OpenAI Realtime, LiveKit Agents, Gemini Live, ElevenLabs Agents, Pipecat, Google ADK, and OpenAI Agents. Each connector intercepts audio from the existing session without replacing the playback path. Credentials stay on the developer's backend; Openspline receives only the audio stream.

Self-hosted GPU inference

Runs on any NVIDIA GPU under Linux or WSL2. The installer downloads Low and High quality inference models and configures GPU workers via a YAML file. A100 benchmarks from the README show approximately 64 FPS for low quality. Multiple workers can be assigned to separate GPU devices for concurrent sessions.

Embeddable player and React component

Every avatar session returns a viewer URL that embeds in any web page or native app. A React component and web component are included, so the frontend requires no custom WebRTC code. Only the avatar.session token goes to the browser; the full API key stays server-side.

Interruption handling and continuous idle motion

The SDK handles barge-in interruptions, turn-end events, and continuous idle motion between turns. ElevenLabs and OpenAI Realtime connectors pass interruption events through to existing handlers, preserving transcripts and tool call events. Float32 and encoded MP3 audio are supported in addition to PCM16.

Custom photo or video backgrounds

Avatar sessions support custom photo or video backgrounds, configurable per session via the SDK. Quality can be overridden per session (low or high), with high quality using more VRAM. JSON Schema configuration covers Python, Node.js, and the GPU worker, with typed config objects in both SDKs.

strengths · trade-offs

Strengths and trade-offs#

Strengths

  • MIT license with no per-session feesThe self-hosted SDK and server are MIT licensed. Unlike HeyGen or Tavus, which charge per minute of avatar output, a self-hosted Openspline deployment pays only for the GPU compute it runs on. Commercial use, modification, and redistribution are unrestricted.
  • Provider-agnostic: keeps the existing voice stackOpenspline adds avatar video without replacing the voice provider. Existing tools, prompts, function calls, and transcripts continue to reach existing handlers unchanged. Managed avatar APIs like HeyGen own the full audio pipeline; Openspline intercepts only the audio output.
  • Local-first inferenceAvatar generation runs on the developer's own GPU when self-hosted. Audio and video never leave the local network, which matters for deployments with data residency requirements. The cloud option is available for teams without GPUs, but the full pipeline runs offline.

Trade-offs

  • -NVIDIA GPU required for self-hostingSelf-hosting requires an NVIDIA GPU on Linux or WSL2. AMD and Apple Silicon are not yet supported. Pre-Ampere NVIDIA cards run inference in FP32 rather than FP16, which increases VRAM usage and may reduce throughput. Teams without a qualifying GPU must use Openspline Cloud.
  • -One session per GPU workerEach configured GPU worker serves one avatar session at a time. Concurrent sessions require one worker per session, meaning multiple GPU devices or separate worker processes. A CapacityError is returned when all workers are busy. The README notes that multi-GPU validation is still incomplete.
  • -Early-stage project with incomplete validationOpenspline was created in September 2026. The README explicitly states that long-duration, multi-GPU, cloud-provider, and TEN runtime validation are incomplete. High-quality mode benchmarks at approximately 8 FPS on an A100 under test conditions, which may not meet real-time requirements for all deployments. Teams should run load tests before relying on it in production.
versus alternatives

Openspline vs alternatives#

Openspline vs HeyGen

HeyGen and Openspline both generate synchronized talking-avatar video from a portrait image and audio. The primary difference is deployment model: HeyGen is a managed API with per-minute pricing; Openspline is open source and runs on developer-owned GPU hardware.

FeatureOpensplineHeyGen
LicenseMITProprietary
Self-hostingYes (NVIDIA GPU)No
Real-time streamingYes (WebRTC)Yes
SDKPython, Node.jsREST API
PricingFree (self-hosted)Per-minute API fees

Openspline is the stronger choice when data privacy matters, when per-session costs would be prohibitive at scale, or when a team's voice agent runs on OpenAI Realtime or LiveKit and switching the audio playback path would require significant rework. HeyGen is the better option when no GPU hardware is available and a managed service with enterprise support is needed.

Openspline vs Tavus

Tavus focuses on personalized video at scale, with products oriented toward asynchronous video creation and conversational replicas. Openspline focuses on real-time, synchronous streaming into live voice agent sessions.

FeatureOpensplineTavus
LicenseMITProprietary
Self-hostingYes (NVIDIA GPU)No
Primary use caseLive voice agentsAsync and live video
PricingFree (self-hosted)Subscription-based

Openspline is the better choice for developers who already have a voice AI pipeline and want to add synchronized video output without adopting a second vendor's audio infrastructure. Tavus is better suited for teams building personalized asynchronous video campaigns or replica-based interactions where managed infrastructure and a broader feature set justify the cost.

Openspline vs D-ID

D-ID is a commercial talking-head API serving use cases from marketing video generation to interactive avatars. It has no self-hosted deployment option.

FeatureOpensplineD-ID
LicenseMITProprietary
Self-hostingYes (NVIDIA GPU)No
Real-time streamingYesYes (via API)
PricingFree (self-hosted)Per-credit pricing

D-ID is the better fit for non-technical buyers who need polished avatar video with no infrastructure management. Openspline suits developers who need to run inference on their own hardware, integrate tightly with existing voice AI code, or avoid per-credit costs for high-volume real-time sessions.

install · quick start

Quick start#

bash
Self-hosting installs the GPU inference server, then the Python or Node SDK.
```bash
curl -fsSL https://raw.githubusercontent.com/openspline/openspline/main/install.sh | sh
pip install openspline
npm install @openspline/node
```
tech stack · detected from GitHub

What it's built on#

Languages
JavaScriptPythonTypeScript
Tooling
esbuild
frequently asked

FAQ#

Does Openspline work with any voice AI framework, or only specific providers?

Native connectors are available for OpenAI Realtime, LiveKit Agents, Gemini Live, ElevenLabs Agents, Pipecat, Google ADK, OpenAI Agents, Vocode, and TEN. A custom connector path supports any provider with an async PCM audio iterator, covering TTS providers and agents not in the built-in list. Node.js exports match the Python connector surface.

What GPU hardware is required to self-host Openspline?

Self-hosting requires an NVIDIA GPU on Linux or WSL2. AMD and Apple Silicon are not yet supported. Pre-Ampere NVIDIA cards run inference in FP32, which uses more VRAM and may be slower. The README notes that Blackwell and pre-Ampere inference still need hardware validation. For teams without a qualifying GPU, Openspline Cloud is the alternative.

How does Openspline compare to HeyGen or Tavus for talking-avatar generation?

HeyGen and Tavus are managed cloud APIs that charge per minute of video and own the audio playback pipeline; Openspline is MIT-licensed and runs on your own GPU with no per-session fees. The tradeoff is infrastructure: Openspline requires an NVIDIA GPU for self-hosting, while HeyGen and Tavus require no hardware setup.

Can Openspline be used without a GPU?

Yes. Openspline Cloud provides the same SDK surface without local GPU hardware. Avatars can be created and embedded from the browser dashboard. The self-hosted free path requires NVIDIA GPU hardware on Linux or WSL2.

Is Openspline ready for production use?

The project was created in September 2026 and is under active development. The README explicitly notes that long-duration, multi-GPU, cloud-provider, and TEN runtime validation are incomplete. Low-quality inference has been exercised on real hardware with A100 benchmarks published. Teams should run their own load tests before production deployment.

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Hostinger

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Self-host Openspline on a Hostinger VPS.

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